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chusmaverde

25
Posts
A member registered Apr 30, 2017 · View creator page →

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No worries, I believe game jams are to work with time constrains. I am sure this is a lesson learnt for the future. If that story part would have been finished I am sure the experience would have been much more complete. Hopefully next time there is time for implementing everything :) In any case keep the good work

Thanks a lot! I plan on making it into an actual game, at least with an ending :)though this will take some time :D

The best the music and landscape colors. To be honest I was not able to follow the logic of death is only the beginning in the game. Probably some explanation would be nice, or when an orb is retrieved to have some text/voice explain what happened to the player

Interesting concept... zombie pigs, sheep and chicken :D 

Very impressed by the logic of the game :) I think it is a great concept and has a hook to it. 

Yeah, I think there are a lot of entries, and for people to check all the games is complicated. I would also love some feedback about my game. Thanks people!

Rage of the Machine: Death is only the beginning: https://itch.io/jam/gamedevtv-jam-2022/rate/1552499

turns out it wasnt clicking the buttons, but pressing the key 1 in the keyboard. 

As an advice: have more clear instructions on the game, also if you are going to show the key bindings you do not need to have them as inputs, but as text. To start the level you can just use the button that said "click 1 to continue" to actually begin.

Nevertheless good job for being ur second game! its a matter of learning as you improve your skills :) 

Sometimes we think too big :D In a way something similar happened to me. I had to drop many of the cool features I was thinking about so i could submit something playable

Thanks a lot! I am glad to hear that the story makes sense and you liked the puzzles. This was the most basic approach I had, I didn't want to complicate it too much :)

Thanks! I actually had the idea for the whole game... with different kind of puzzles in each level, but time constrains did allow me to actually build the other levels. I hope the puzzles where intuitive enough to understand easily

The music is pretty cool tbh

Wow, very cool! I got stuck at level 3 though :(. Nice atmosphere and interesting way of opening doors :D 

Very cool looks! congrats

I click on the buttons and nothing happens :S

Same here people, this was also my first game jam and it was a fantastic experience!

This has been my first game jam. I have been doing tiny things here and there, but to rush everything from scratch in such a short time while having to work is actually challenging (specially the lack of sleep). Overall I enjoyed the first day the most: Brainstorming, thinking, imagining... and to see how it could actually be a game. Sadly I could only make a third of what I had planned :(

My game is https://chusmaverde.itch.io/rage-of-the-machine-death-is-only-the-beginning

Overall kudos to everyone that finished the jam, regardless of the quality. I am sure everyone did as best as possible given their circunstances.

I just changed the file. This is way bigger :O

I managed to create the level with more details, using some cool free assets. I finished the door animations and put the lighting. In theory I only need to add some story/ hints for the player and then the intro of the game. Here is a screenshot:

Interesting idea! you die... with no option to live... and then u keep on dying to the mini games :D

Looking forward to check yours as well. Hopefully mine is easy to follow... at least I believe so. :D Once it is ready I guess I will know about it :P

I can actually relate to this. I actually got very inspired by the theme and I am planning on continuing development once the game jam is finished. To be honest I do not even know if I will be able to finish even the most basic version :O 

:D Thank you! I hope people will enjoy it. I liked the idea so I plan on developing properly once I finish the game jam. The goblin is pretty cool, though I do not remember where it is from :O

Thanks! yeah, it is a puzzle game/escape room logic. The idea is to reach the elevator and find which floor to go to. Why the player wants to do that is part of the story...

Well, looks like everything is going pretty good for a lot of people. I do not have much time, but I have managed to create a prototype level and the mechanics are working. Of course everything is dummy, and the code logic is the worst ever... just quick code to have things working. Here is a screenshot of the prototype level (I have 3 in mind... but I might not be able to make it)

Prototype

Prototype

Hello there, You can always use the world space - overlay to put the specific canvas for the turret however you like. If you plan on having the UI always facing the camera you can create a script that will rotate the canvas depending on the forward vector of the camera. I do not know if it is the most efficient (or if that is what you want to achieve), but it is the first thing that comes to my head. Hope it helps