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(1 edit)

Fun stuff!

The controls felt great, the circular movement and the teleporting were sweet, although I found that using the teleporter quickly became more of a hinderance than a help with all of the enemies/obstacles around (maybe I just need to git gud though).

The only thing that was a bit wonky for me was the hit boxes. There were a few times that I was surprised I died because I thought I had enough space between the bug and I. Understandably, with a bug's sprawling features, it makes it tough to fit that design neatly into a defined square hit box, especially when the movement is not on a strict tile grid either.

My highscore was mid 600's I think? I actually feel differently than GumpyFunction on this one; the difficulty rise doesn't feel too tedious to me in the beginning. While it is slower at first, it still holds my interest since I want to see just how fast I can wipe out the freshly spawned bugs before they can get to the outer perimeter.

Also, don't get me wrong, I love GB Studio, but it's nice to see a game made through different means! Nice work.

Thanks for the feedback! That's a good point about the hitboxes. The trouble is, making them smaller also makes the enemies harder to hit with bullets, so it's a bit of a balancing act. Though, now that I think about it, I could modify the collision system so enemy-bullet collisions use different boxes from enemy-player ones. Hmmm...

Oh that sounds awesome! It's already a very fun title so I think that an addition like that would make it even better :D