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quinnp

8
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34
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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Nice game! The level designs are good, has a nice difficulty increase over time. The motions of switching and dashing while platforming are pretty satisfying.

As some feedback: using Q and E for switching makes moving while switching difficult (you can't hold D to keep moving and hit E at the same time). Maybe could move the dash input to Shift and use left and right click for switching, or something like that?

Nice game! The platforming is pretty good, and the art is solid. As others have mentioned, the collisions can be a little janky, the wall-climbing should really have some tutorial, and the boss was confusing. I also think some sound effects would go a long way. For a 7 day jam though, not bad!

Wow, I am impressed you could make such high quality art in a short time! Music is nice too, really adds to the vibe.

Cool idea with the flipping between top and bottom, and cool to see more stuff made in C! Nice animations too.

I noticed the game is using 100% CPU, you may want to look into the wait_vbl_done() function and the VBlank interrupt. Unrelated to the game, but I'd also recommend using BINJGB as the online emulator, it will work much better.

Thanks for the feedback! That's a good point about the hitboxes. The trouble is, making them smaller also makes the enemies harder to hit with bullets, so it's a bit of a balancing act. Though, now that I think about it, I could modify the collision system so enemy-bullet collisions use different boxes from enemy-player ones. Hmmm...

Thanks for the feedback! I had the same concerns about difficulty, but just wasn't sure what the general skill level of the players would be like and didn't have time for a difficulty selector. I might just come back and add that in a future update!

Thanks! Glad you like it!

This is nice! Feels really satisfying, you really nailed all the little details.