Lovely aesthetics as with all of your games! I love the color palette but I will say that they amount of soft blueish gray colors made it a bit tough to see on a non-backlit GBC screen.
I read through the comments on this submission page; I'm impressed that this is your first platformer! There are a few bugs/not-totally-clear-yet mechanics (as to be expected for a game made for a 7 day jam!) but the level design was very good and quite easily led me to what I had to do/where to go, even if I wasn't sure based on the environment's visuals.
The spilt milk mechanic is AWESOME and was super fun. I would love to see that idea fleshed out with other levels.
For the boss, I loved the art work, but I couldn't seem to attack it. I read here that you are supposed to take out its eyes, which I assumed was the thing to do, but I couldn't seem to actually have an effect on it, I was only getting hit.
Nice work for a seven day jam! I would love to see more of it :)
PS - I had the inverse experience as you it seems; I started the jam while I was sick and wasn't able to do much and then crammed at the end after I was doing better hahah
PSS - I thought that the "_/_/_" was a cute addition to the title screen. Do any numbers appear there after you beat the game, like a highscore of fastest time or most points collected or something?
Viewing post in Expiration Date (GBC) jam comments
Thank you so much for all of your feedback! I’m so happy to hear people are willing to play it! I did test the colors on my gbc but mine is backlight 🫢 I should’ve thought to throw it in a non backlight one! So thank you for telling me about that!
I’m glad the level layouts were easy to follow! I tried to take inspiration from the level designs of Trip World, it’s one of my absolute favorite Gameboy games, it eases you in to the gameplay so nicely and freely!
I definitely want to explore the spilled milk mechanic in a large way cause I thought of it near the end of my time in the jam and didn’t get to use it in the most interesting ways yet 🤠
I hope you are feeling much better now! I’m still pretty low energy but looking up 🤠
as far as the _/_/_ that’s a really good idea!!! Do you mind if I potentially use it for a future update for the game? I have an idea for it now that you spraked that inspiration in me!
Thank you, I'm all recovered! Glad to hear that you are on the up and up :)
I have yet to play Trip World! Despite developing pretty much exclusively for GameBoy, I haven't played a ton of the original titles. I just really enjoy the restrictions; it makes development simple but complex if you want to explore more intense designs.
You really did fit a lot of design in for this jam. It is a short game but feels like a big experience with the mechanics.
And by all means, feel free to implement the idea for utilizing the "_/_/_" ! It's a nicely woven-in characteristic that could definitely be put to good use.