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Lovely aesthetics as with all of your games! I love the color palette but I will say that they amount of soft blueish gray colors made it a bit tough to see on a non-backlit GBC screen.

I read through the comments on this submission page; I'm impressed that this is your first platformer! There are a few bugs/not-totally-clear-yet mechanics (as to be expected for a game made for a 7 day jam!) but the level design was very good and quite easily led me to what I had to do/where to go, even if I wasn't sure based on the environment's visuals.

The spilt milk mechanic is AWESOME and was super fun. I would love to see that idea fleshed out with other levels.

For the boss, I loved the art work, but I couldn't seem to attack it. I read here that you are supposed to take out its eyes, which I assumed was the thing to do, but I couldn't seem to actually have an effect on it, I was only getting hit.

Nice work for a seven day jam! I would love to see more of it :)

PS - I had the inverse experience as you it seems; I started the jam while I was sick and wasn't able to do much and then crammed at the end after I was doing better hahah

PSS - I thought that the "_/_/_" was a cute addition to the title screen. Do any numbers appear there after you beat the game, like a highscore of fastest time or most points collected or something?

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Thank you so much for all of your feedback! I’m so happy to hear people are willing to play it! I did test the colors on my gbc but mine is backlight 🫢 I should’ve thought to throw it in a non backlight one! So thank you for telling me about that! 

I’m glad the level layouts were easy to follow! I tried to take inspiration from the level designs of Trip World, it’s one of my absolute favorite Gameboy games, it eases you in to the gameplay so nicely and freely!


I definitely want to explore the spilled milk mechanic in a large way cause I thought of it near the end of my time in the jam and didn’t get to use it in the most interesting ways yet 🤠


I hope you are feeling much better now! I’m still pretty low energy but looking up 🤠


as far as the _/_/_ that’s a really good idea!!! Do you mind if I potentially use it for a future update for the game? I have an idea for it now that you spraked that inspiration in me!

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Thank you, I'm all recovered! Glad to hear that you are on the up and up :)

I have yet to play Trip World! Despite developing pretty much exclusively for GameBoy, I haven't played a ton of the original titles. I just really enjoy the restrictions; it makes development simple but complex if you want to explore more intense designs.

You really did fit a lot of design in for this jam. It is a short game but feels like a big experience with the mechanics.

And by all means, feel free to implement the idea for utilizing the "_/_/_" ! It's a nicely woven-in characteristic that could definitely be put to good use.