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(+1)

Thank you so much for all of your feedback! I’m so happy to hear people are willing to play it! I did test the colors on my gbc but mine is backlight 🫢 I should’ve thought to throw it in a non backlight one! So thank you for telling me about that! 

I’m glad the level layouts were easy to follow! I tried to take inspiration from the level designs of Trip World, it’s one of my absolute favorite Gameboy games, it eases you in to the gameplay so nicely and freely!


I definitely want to explore the spilled milk mechanic in a large way cause I thought of it near the end of my time in the jam and didn’t get to use it in the most interesting ways yet 🤠


I hope you are feeling much better now! I’m still pretty low energy but looking up 🤠


as far as the _/_/_ that’s a really good idea!!! Do you mind if I potentially use it for a future update for the game? I have an idea for it now that you spraked that inspiration in me!

(+1)

Thank you, I'm all recovered! Glad to hear that you are on the up and up :)

I have yet to play Trip World! Despite developing pretty much exclusively for GameBoy, I haven't played a ton of the original titles. I just really enjoy the restrictions; it makes development simple but complex if you want to explore more intense designs.

You really did fit a lot of design in for this jam. It is a short game but feels like a big experience with the mechanics.

And by all means, feel free to implement the idea for utilizing the "_/_/_" ! It's a nicely woven-in characteristic that could definitely be put to good use.