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Was really impressed when I realized there was a ghost mechanic involved. That must have taken some research. You definitely put some thought into how the puzzles should unfold and they were fun to solve. Really enjoyed the visual aesthetic, it lead to a good pairing with the music.  

Id recommend having a way to skip to the next character rather than wait for awhile and killing yourself to make the next character accessible. The character movement felt a little stiff and having unreachable platforms felt a little frustrating. I also tried the game on my controller. It was great to see the movement was implemented, but I think you forgot the jump.

Well done overall!

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Thanks for the feedback!

Someone else commented also about waiting the ghosts to be boring but they didn't have any suggestions to fix it. Could actually elaborate what you mean by skilling to the next character?

There was controller support?! That was totally unintended even for the movement. But I guess Unity has pretty universal controller systems so it might actually automatically work so that the arrow keys will have the same functionality than left stick in a controller.

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I think that you have to kill yourself is intentional. in level 4 it would be too easy if you could just switch characters. You need to make decisions when you kill yourself to give the next character enough time to do something. But I understand the frustration, I felt the same, but then also found that it would get too easy.