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(+1)

thanks for coming back to this! I’ve had a lot of feedback about the vent part already and I totally agree with everything. The game isn’t a platformer in the  slightest so there should be no need for such a hard jump. Probably would’ve figured this out if I did some play testing but I didn’t really get a chance to with the time limit. And that glow idea is really really good. That was definitely a minor issue that I was aware of and I tried fixing it with the little noise you get when you can’t interact with what you’re looking at, but I can totally see how there could still be confusion. I’ll keep that door think in the back of my head for the next time I need to make doors in a game too lol. Thanks again!

(+1)

Any hints on how to get into the vent? I really want to finish it. haha

so first you have to get the screwdriver in the locked room. If you were looking for the key it’s on the desk in the room to the right of the starting area. Once you have the screwdriver you press e while looking at the vent to open it. Then you have to do the tricky jump up to the desk by running jumping and then crouching (left control) while in the air before landing on the desk. Hope that helped :)