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Fun

The  unique puzzle elements were very neat and a lot can be done with them. Unfortunately I struggled with the movement so much I wasn't fully able to focus on the rest of the game.

Aesthetics

Some cubes move around a desert ruin. The ruin itself looks nice, but the cubes seem like placeholders.

Music

The music was nice. It was very well done. Fit the game and sounded professional.

Sound

Sound was also great! I liked the grinding door sounds.  Top marks.

Mechanics

It felt weird that the characters didn't strafe with AD, and instead turned on point. This movement system feels like it would be better for cars than a player character. Also deceleration felt low, making the cubes slide around like they were on ice. 

Story

You are some mummies that need to help out a pharaoh. Not really explained in depth, but prsent.

Theme

This is more of a character swap puzzler with "they are mummies" slapped on top. It meets the theme, but the mechanics aren't unique. I would have liked to see actual character death be present in some way rather than just calling them undead and calling it a day. 

Hi, Nabla, thank for so much for your feedback. :) 

About the movement. Im aware that 'tank style' is a bit difficult for several people, so I will add a more common movement style on a future update.

About the cubes looking like placeholders.. In my opinion all textures in my game looks like placeholders haha.. Unfortunately I didn't get the time do do some good texture, and I also didnt look for an artist partner for this project.. Im thinking about partnering with some artists for next Jams :)

I didn't notice that the cube feels like on ice while decelerating.. That's an easy fix, will fix it for 1.3

About the story, I actually really like to write some deep stories, but since this project was for a game jam I think people prefer to play then actually read xD Also I was with that Tiktok trend in my head by the time of the jam "Excuse me! Mommy? Sorry! Mommy? Sorry!" so I had to insert it in the game like a joke, but I dont think anyone noticed that haha

About the theme. I actually had some extra unique mechanics that fits more a Mummy stile but are a bit more complicated to implement and I didn't get the time.. Like pullling things with theirs gauzes.. Or using a limited amount of gauze to burn at each level and make flames go to point A to B, like a bomb wick... I'm planning to use those if I make a complete game of this project in the future :)