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(2 edits) (+1)

Thank you for playing and feedback.

About the issue. Do you use a display resolution less than 1920x1080? If so, I think it might be it.  The WebGL frame size is not dynamic. On 2K resolution, it looks like in the picture below, on Full HD the frame fills the screen entirely, and on smaller resolutions, I see now, that it's unfortunately cropped.

When I think about it, I should've edited the HTML page to add document.getElementById("unity-fullscreen-button").click(); JavaScript code to be executed on load. This might turn the game fullscreen automatically as it should be the equivalent of clicking the blue button in the bottom right corner which does that.

(+1)

I run a WQHD 2560×1440 monitor. It's a good thing you added a walkthrough though! Maybe I should've added one for my game haha.

That sounds like a good solution! I have my games launch in fullscreen mode via itch.io. Not sure if that would help here.