Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Please do and let me know how they worked out :) I'm using Coin Shot in my actual play podcast if you are interested in checking it out https://anchor.fm/zappsquest warning, a bit off a rough start i think but it gets better 😅

Ah, crap, Pewtermind wasn't gonna show up yet, I was working on Feruchemy assets, but realized they are not really that flavourable and they all do the same thing, only difference is what is stored in the metal... So gonna fix that mistake and remove that one.

That's a good point. I will get on that during the day, changing it to Path: Allomancy probably gonna make the card look bettet as well. Thanks for that tip!

(2 edits)

I’ve order things I just noticed; Tineye says “slither of light” but I think you meant “sliver”

Edit: If you don't mind, some other proofreading:

Note the punctuation on the Ironsworn/Starforged moves & assets.  The punctuation works like:

  • Example I made up:"When you Do A Thing or Do A Different Thing, add +1 and take +2 momentum.  On a strong hit with a match, take +3 instead"
  • Engine Upgrade: "When you Undertake an Expedition (+edge) and score a strong hit, take +1 momentum; on a strong hit with a 6 on your action die, take +2 momentum instead of +1. "
  • Heavy Cannons: "When you ..., ..., or ..., by [doing a thing in the fiction], add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum. "

Specifically:

  • When you _____ (or ____)" ends with a comma
  • Results of the above end with a period.
  • Result-specific changes have a comma after a result, and a period after the effect.
  • Engine Upgrade has a semicolon before "on a strong hit", but it's the only card like that so I wonder if it was an editing miss.
  • Most semicolons seem to be like:
    • "On a [result], you [experience this in the fiction]; [mechanical effect]" (Stealth Tech 3, several others)
    • "On a [result], [mechanical effect]; if [situation in fiction], [additional mechanical effect]" (Grappler 2)

Also, I'd already saved a copy of the Pewtermind card, and some spelling stood out:

  •  "at _crucial_ points"
  • "and _lose_ -1" (but the next ability says "mark -2" -- it seems like the official assets like Expanded Hold use "add" and "suffer" to manage their own resource tracks)

Thanks m8 I'll have a closer look at your comments when time allowes and try to rectify any issues 😁