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(2 edits)

The first thing I noticed was that while I originally expected the environment to have that “online textures” look, the textures fit together surprisingly well. You did a great job making sure your art was consistent with itself, and I think visually your game holds up very well for jam purposes.

I had some issues with input lag in WebGL(edit: I meant to say Wine) and particles flying over enemies at times, but beyond that I liked the number of small touches across the game. Having the cats fly to space covered in ash and soot was an unexpected extra detail I didn’t expect.

All in all, this is a very competent and well made entry that gets its point across well enough. By the end, I was concerned that the tank would start getting a second row of projectiles. The game doesn’t overstay its welcome and I think it’s a pretty impressive ten day package.

Nice work!

(+1)

thanks for the great feedback. Could you elaborate on the webgl thing? I didnt do a webgl build.

(1 edit)

Ah, it was a couple of days ago that I played this so I misremembered. I played this game in Wine on Linux, which is where my issues came from; a native build would most likely run without problems. It’s not the first time I’ve seen this in Unity games and I’m fully aware that it’s on my end.

Sorry about that!

(+1)

That explains it, thanks for clarifying. Maybe I should upload a Linux build, or at least try it. Cheers!

In most cases Unity is very compatible across platforms; you’ll only feel the difference when you get into video codecs and external resources. Unfortunately, our game used both. :’)

Let me know if you get a build for linux up and I’ll gladly test it for you!

I got a linux build going, and I patched a few things. Give it a spin if you feel like it :)