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(+1)

thanks for the great feedback. Could you elaborate on the webgl thing? I didnt do a webgl build.

(1 edit)

Ah, it was a couple of days ago that I played this so I misremembered. I played this game in Wine on Linux, which is where my issues came from; a native build would most likely run without problems. It’s not the first time I’ve seen this in Unity games and I’m fully aware that it’s on my end.

Sorry about that!

(+1)

That explains it, thanks for clarifying. Maybe I should upload a Linux build, or at least try it. Cheers!

In most cases Unity is very compatible across platforms; you’ll only feel the difference when you get into video codecs and external resources. Unfortunately, our game used both. :’)

Let me know if you get a build for linux up and I’ll gladly test it for you!

I got a linux build going, and I patched a few things. Give it a spin if you feel like it :)