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Thank you so much for the detailed feedback I really appreciate it.

I noticed the intro is too long when I was testing the game myself but it was too late to change anything but I intend to change that in future versions by dividing it into chapters and using them like cinematics between levels. And yes the missing feedback and ending were critical mistakes that unfortunately not my first time falling in as I tend to dream big :)

Thanks for all your kind words :)

I understand dreaming big! It's so hard not to when you have all these super cool ideas flowing into a game design! My advice is to create the critical game flow, essentially a MVP (minimal viable product) where you can play your game at the most basic skeleton of the game. Then add features to improve the game so that if you have to end a lot sooner than you expect to, you still have a product that is playable from start to end. 

At the end of the day, you made a fun experience that I thoroughly enjoyed and I hope that my advice is useful and helps you continue to grow!

(+1)

Thanks a lot appreciate your advice and will try to do that :)