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Furious_Witch

82
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A member registered Apr 28, 2017 · View creator page →

Creator of

Recent community posts

well, good for you. I wish you all the best with your project.

Don't beat yourself about it; we all have a list of unimplemented features. It wouldn't be a game jam without one :)

I loved playing this one but unfortunately didn't have the time to rate it.  Exceptional art and animation. Keep going :)

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Nice game! My final score is 320 :) Very simple and complete. Would have loved it if there was some way to replenish health; It would have added more time to gameplay.  Also, good job on picking the characters and animation. Good work :)

Thank you so much for playing my game and for the kind words. It helps me to keep going :)

I could see myself playing this game just for fun :) You actually succeeded in completing a competitive game with an edge in such a short time. Congratulations!

This game has amazing potential and absolutely enjoyed playing it. It would be a good idea to tweak the movement of both the player and enemies; it felt a bit heavy. Adding clear instructions would help a lot but I caught on after restarting about 3 times :) Good work!

Very cute :) Loved the artwork you picked and it looks very fitting together. Wish there was some continuity in the game like I can collect some fruits and the next day collect the rest. I think the idea has potential with some tweaking. Good job!

Man that was brutal :D The spawning rate is crazy and some are spawning on top of the others, when will I kill all those? Regardless, it is a nice game with good potential. It needs some health potions at least to make it playable for a longer period. The assets you chose look good together. Good job especially in the given time frame. 

Funny game :) If there was a funny/humor criteria, this game would probably get a good ranking. Very simple and complete. Good job! 

This game is amazing! In the beginning, I didn't understand how to work the traps but I reread the instructions and then I enjoyed being evil and pushing everyone into the water :D Very fun and challenging without being too difficult. Good work :)

Nice game! I actually enjoyed playing it. Having different speeds for the customers and also their speed being affected by the throwables is a nice touch. I noticed the score resetting several times I don't know why. Is it being used in something? Other than that I didn't find any problems and the game is very simple and complete. Good job :)

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Nice game! I am not sure if I was missing something but the signs with the exclamation mark doesn't open or read anything and I don't know how to end the level or win. I love the graphics and the game reminded me of old-time platformers I used to play. The green monster looked really cute (and  the girl obviously) :) Good work!

Nice little game. I like how complete it is and it looks very cute. I think the difficulty needs more tweaking to make it playable for a longer time but other than that, it is a nice enjoyable game. 

I absolutely loved it! This game has a lot of potential; you have almost finished the basis for a nice tower defense game. Good job especially in the time frame we had. I hope you keep working on it.

Thank you so much for playing my game and for the tip. This bothered everyone sorry about that. Will be adding key shortcuts in the next update in sha' Allah.

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Very cool! My entry is somewhat similar but with my comrades alive :)
I enjoyed playing it. It gets challenging very fast so maybe make the difficulty more gradual. But all in all good job and very enjoyable.

Nice idea and mechanics. It requires a certain kind of patience :D But I think the idea is very innovative and certainly has potential. Good work!

Good work! I don't know if it's possible to do full screen. For me, it was  a bit difficult to play on the small screen. I feel there was good work there that you could have made it longer with gradual difficulty. It is a game I would love to play for an extended time with just a little more tweaking. Congratulations for making it :)

I absolutely loved it. There are some similarities with my game by the way. Anyway, I lost at night 20; I just couldn't spend my mornings building spikes and my nights fighting for my life. I just wanted it to end :D 
Great job!

Honestly, the concept is really fun and it has great potential but I think I needed more training :D
Also, I probably don't have very musical ears so don't feel bad :)

My advice though is to make it easier, gradual and probably lose the permadeath and replace it with something that makes it still challenging but easier. Congratulations on your work and innovative idea!

Good job! I played till day 233 :) I was waiting to get a winning screen when I finally filled the defense and infrastructure for all the regions. I think it is important to have more instructions (I thought I had to play the space shooting part every wave but I didn't). I love that you made kinda two games. It would have been even nicer if they were strongly connected but I mean it's a lot to ask in this time frame :) All in all really great work, Congratulations!

Thank you for playing and for your tip. I will think about it but I feel like this is much easier for their movement and also faster when they are being attacked and need to move quickly or being insistently followed. I think adding the keyboard shortcuts for buying items might solve the player needing to move the mouse for something else, other than movement. This way I can have the good of both worlds.  

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There is much more tweaking and polishing that I needed to do but no time :) I will be thinking of ways to make it smoother in the next updates. Thank you for the encouragement and for playing.

Thank you so much for the kind words and for playing till the end :) I will be sure to add your suggestion in the next update.

Thank you for the comment and for playing my game. Actually, the camera is following the squad's movement which is an intended feature. The idea was that the squad could move freely and would be able to explore the map more and light up other places so I had to make the camera follow :) 

Thank you. I intended to add instructions but I started the jam very late (around day 6) so the time was crazy tight.  I will add the instructions and fix the many bugs hopefully before many more play the game :D

Not at all. Good luck :)

I loved playing this game even though it was hard to control, which I believe was the challenge of the gameplay,  but I like this genre and the collection and growing part are really nice. I think you really made a solid entry here. 

Congratulations on a job well done :)

Thank you. I will be working on it some more soon in sha' Allah :)

Thank you for your encouragement. I really appreciate it :)

Long live the trees :D

Nice game. I love this kind of games and it has a lot of potential. I didn't finish it although I leveled a lot and kept playing for a while but I'm not sure who killed the king. The dragon or the orcs or something else?

There are some bugs that need fixing: 

Axe after some time started shooting in random directions and not the mouse direction

The player gets stuck easily and sometimes can't be unstuck.

Still, it was very enjoyable for me and I played it for a while. Good job :)

Good job :)

I loved it!  I mean it is just fun; I keep rolling in space and shooting and whenever I die I just get a new friend It's awesome. You hit the theme dead on and you did it well :) 

One of the things I kept thinking about while in the brainstorming phase was how to make death a beginning and also make it make sense (not stupid) and you did that and made death make it more fun too :)

Congratulation! Good job :)

"It's about time money grew on trees." Obviously :D 

I did have plans about the world changing how it looks over time but never got to do that. Like the trees and earth becoming barren depending on the number of murderers. I didn't really think of making the murderers and innocent not a permanent thing but rather depending on the circumstances or whatever but I think it is a good idea to ponder. I thought also about making the increase and decrease of abundance have an effect on the people for example when a murderer has more money they would do more evil things. 

I feel the idea has a lot of potential expansions that I hope to get to one day. Right now I'm focusing on making a reasonable ending so I don't leave it like that :)

Thanks for your kind words and for sharing your ideas :)

By the way, I would love to play your game but I have a Linux OS. If you exported a Linux or webGL build, let me know to try it out :)

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I actually had only two days to work on the game so I didn't have much time even to organize my time. But yes I have hopes for this game :) 

By the way, it's not really a grim reaper perspective but I am going to explain more as I go on developping more chapters.

Thank you for your kind and encouraging words, I really appreciate it :)

Nice game and I think it will be more enjoyable if the look around with mouse control was better. Another option would be to make it a top view camera without rotation.

Good job :)

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Cute game :) Everyone else said everything to say. 

Nice job and keep going :)

I liked it and played it for more than I usually do. Even though some of the controls frustrated me and it was too difficult, I felt it was really enjoyable. 

I think it would be better to make the difficulty more gradual to avoid frustration.

The concept is new and fun. Good work :)