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Great game!

Really loved the art, character model is AMAZING, really beautiful and easy to remember!

Interesting mechanic with making trampoline from that cute thingy that i was forced to slap to tears (feel really bad about it), and it creates a lot of possibilities for secrets, really felt sense of wonder while playing, and that's awesome feeling!

Clipped through ground on first level, places trampoline under myself and that's clipped me right into wall, also on my first walkthrough i completed first level without that mechanic, just jumped on that cute thingy and that's how i made it, and when i got on second level was stuck for a looong time because i didn't know that i could make them as trampolines, so maybe make that you can't complete that level without using that mechanic! (or maybe i just i didn't see that i made that creature trampoline)

Overall, nice music, sfx, art, style and gameplay, really love to see this game evolve, great mechanic and great opportunities to expand it!

Thanks for playing and I really appreciate your comment!

That's a very interesting bug you found in level 1.  I encountered it once where you could jump up the cliff without transmuting the shroom,  but I couldn't replicate it. My new approach is scrapping the 2D tile set for 3D ones and going with a capsule collider in lieu of a box for the character.  This should make the collision a little less finicky. I think the project is going to evolve more in a metroidvania direction, especially now that I'll have more time to think about things. I hope to add in all sorts of lore and secrets. :)