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Thanks for playing and I really appreciate your comment!

That's a very interesting bug you found in level 1.  I encountered it once where you could jump up the cliff without transmuting the shroom,  but I couldn't replicate it. My new approach is scrapping the 2D tile set for 3D ones and going with a capsule collider in lieu of a box for the character.  This should make the collision a little less finicky. I think the project is going to evolve more in a metroidvania direction, especially now that I'll have more time to think about things. I hope to add in all sorts of lore and secrets. :)