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(1 edit) (+2)

This game looks great and the car actually doesn't feel too bad to control. I love the retrowave aesthetic as well. One question, how did you make the track? Is it procedurally generated?

One thing I'll say is that the bumps on the road with how jerky they were gave me very slight motion sickness but it wasn't too bad just very slight.

(4 edits) (+2)

The track is "procedurally" generated. The track modules were made in Blender and the track is built from those pieces so it is not really truly procedural but still it is random and different every time and most importantly the track is infinite :) Behind the scenes there is a track-manager using simple rules to choose different pieces to continue the track.  For example the rotator pieces can't spawn right away and after right turn the track can't turn right again.