I haven’t included a full dependancies list yet. It’s really two different executables, one linking to OpenGL and one linking to Vulkan. So if you want to build the vulkan version check my vulkan-environment repo for the depenancies: https://github.com/NoamZeise/Vulkan-Environment (On that repo at the bottom there is a setup with aptitude on linux, which goes over what you need to install)
After you have those, you should run cmake from a build folder in the root of this game’s repo like “cmake .. -DGFX_ENV_VULKAN=1” to setup for the vulkan version. then build the executable and put the resources folders (textures,audio,shaders,maps,dialogue) with the executable and launch.
If you have any issues, please let me know.