Hey, thank you! I'm planning in working a little bit more in the game after the jam.
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Yeah, Hollow Knight was exactly the inspiration for that mechanic, but it doesn't work exactly as I wanted because most of the enemies are below the player so it's necessary to dash towards them for them to be killed and then the dash reset it's meaningless because you are already on the ground.
It would worked better if there were some enemies on the air so the player would be able to "fly" or some different attack that doesn't have the dash.