Excelent game, I love how the gameplay feels, it’s areally polished game, I’m wondering how you handle all the checkpoints stuff and your transitions. Only thing to complain is the first part of the cave level, it’s kinda hard.
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the checkpoint stuff is pretty easy and in one place in level 2 even a bit broken :-D
i have some area2D's with collision rects, when the player enters them, the global_position of the checkpoint will be saved in a state (autoload script). when you die, i check if i have a last_checkpoint set and beam the player to that place :-D
i also keep track of the previous checkpoints so that you cannot retrigger an earlier one (it's a simple array of positions).
when you restart the entire game or switch the level, i clear the checkpoint list
thanks for playing! glad you liked it :-)