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Lorentzeus

29
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3
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20
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A member registered Apr 22, 2021 · View creator page →

Creator of

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Thanks for your feedback, greatly appreciated! glad you liked it:)

Thanks a lot! glad you liked it. It does need tweaks and stuff, already thinking on an updated version :P

Thanks, for sure needs a lot of tweaking, first thing would be to make the corridors 2 tile wide instead of 1, and always ensure it is not a dead end. Still lots of things to polish, due to timing I couldn’t properly set everything:S

Thanks for your feedback I’m thinking on updating this once the rating period is over.

Thanks a lot for your feedback. Yes the random map is a bit unforgiven, sorry about that.

And for the abilities u didn’t have time to setup a tutorial or something that lets you know how to use or unkock them, only thing I could do was write that up on the game description :S

The dash was intended to reach food that had a timer, but I didn’t turned on the timer because of lack of time.

Overall, the game is in its really early stage, due to my timing I couldn’t finish it properly, but thanks for your input I’ll definitely consider it when updating this after the scoring.

Yup, that’s correct! using a “random walks” algorithm, still needs tweaking and enhancements, but it gets the job done :p

Glad you enjoyed!

Oh ok cool, I thought it was more complicated to save stated of the game, but I guess that in your case it’s not needed. I was thinking more about instances where you need to save object/enemy states on checkpoint or something, but this is actually pretty nice. Thanks for sharing!

Thank you!

Excelent game, I love how the gameplay feels, it’s areally polished game, I’m wondering how you handle all the checkpoints stuff and your transitions. Only thing to complain is the first part of the cave level, it’s kinda hard.

Great game, loved the movement and controls. Sprites are also pretty cute. Only thing I don’t like is the way the “camera” moves to the next scene, I’ve never been fond of these kinds of cameras, but that’s a personal thing :P

Thanks for your feedback, happy you liked it. For sure I need to tweak the level generator, due to timing this is what I could do for now, but I liked this project a lot I might try to make it a full game.

I do like the small corridors, the only thing is that they don’t lead to playable areas so you end up in a dead end XD, a minimap could help here.

And for the carryover between runs, it was supposed to be more elaborated but… timing :P

Yeah, I’m already working on the update, I need to finish this lol

Thanks! means a lot coming from another snake-like creator :P glad you liked it.

Thanks for playing it!

Thank you for playing it, I appreciate your feedback!

Thanks, glad you liked it!

Excellent game! Loved it specially because I got to work with similar stuff, so I appreciate all the work you did to make it as good as it is!

Great game!, though I wish I could see what’s past lvl 2 but I’m so bad at bullet hells :(

Yup, because of that there is no issue, but just noting that lol.

Loved the SFX, great pixel art, too! the controls just feel a bit weird, but I think it’s just a matter of getting used to it. Overall great game!

Cool game, the rat noises got a bit annoying because I spammed the spawn button, ooops.

Awesome game, really fun to play!

Great game! it’s fun to play, but that shark… that shark is a jerk.

Thanks a lot Dunny, glad you enjoyed!

Ah cool, I was tried to do that at first, but had some issues (and I’m still a newbie), tried a lot of options but this was the one that worked the best at the end. Except that it come with lots of headaches, took a lot of my time lol.

Nice! really good, once the performance is fixed it should be fine. I clicked on yours because we had the same idea (or at least the fact that we did a snake themed one) but in 2D.

How did you handle the snake itself? I used Path2D/PathFollow2D but it comes with issues.

Ok gotcha. Huh… I think they took that off… because I remember clearly that it said that you needed HTML5 or ALL the others… lol, you’re fine then.

Win 11. Why don’t you export it as HTML5 so it is playable on web? the jam requires HTML5 OR all the other 3 (Win, OS-x, Linux) anyways

The game won’t open, just makes a noise.

Thanks a lot for your feedback. I’ll consider all of your feedback for further update. This is literally my first game so I understand it’s a bit rough on the edges. Will definitely upgrade it soon (first I’m going to do an entry to the current godot jam, so I will take a bit).