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(+1)

Great job submitting a game! I love the concept and the visual style. You managed to pack a lot of information in the Nokia restrictions and it looks great! 

For this one I am just going to ramble about my experience. My first attempt I sent out one knight and one peasant. The peasant never returned its resources so I was stuck. Then it became fun trying to find a winning combination but the behavior of the peasants made it a bit difficult. The peasants were always faster than any of the other units so would always get killed. The peasant behavior was frustrating at first but It became a game of timing the unit spawns correctly. Again, I actually enjoyed this process of deduction, it makes me want a easier/faster way to restart the game.

On my final run I had it figured out but the peasants I sent out after the initial wave never collected their max resources so they never returned. I had one knight hitting the enemy castle but I wasn't sure if it was doing anything because the enemy castle health bar didn't go down. I was lucky because the enemy ran out of resources because they started spamming peasants at the end. Eventually I destroyed it though! 

The archers ai is awesome, its cool how they back up to get in range of the enemy. Probably the most powerful unit for sure. You did a great job of creating a complete experience here but it just needs a little polish. Thanks for participating!

(+1)

Thank you for your feedback!

Peasants' behavior, in fact, should be different. They should run from enemies when they see them. But it seems like bugs make AI different. 

We are a little bit haters of two-week-long jams because you can't enter into a flow state. As a result, you fix all the bugs at the end of the jam.