Great job submitting a game! I love the concept and the visual style. You managed to pack a lot of information in the Nokia restrictions and it looks great!
For this one I am just going to ramble about my experience. My first attempt I sent out one knight and one peasant. The peasant never returned its resources so I was stuck. Then it became fun trying to find a winning combination but the behavior of the peasants made it a bit difficult. The peasants were always faster than any of the other units so would always get killed. The peasant behavior was frustrating at first but It became a game of timing the unit spawns correctly. Again, I actually enjoyed this process of deduction, it makes me want a easier/faster way to restart the game.
On my final run I had it figured out but the peasants I sent out after the initial wave never collected their max resources so they never returned. I had one knight hitting the enemy castle but I wasn't sure if it was doing anything because the enemy castle health bar didn't go down. I was lucky because the enemy ran out of resources because they started spamming peasants at the end. Eventually I destroyed it though!
The archers ai is awesome, its cool how they back up to get in range of the enemy. Probably the most powerful unit for sure. You did a great job of creating a complete experience here but it just needs a little polish. Thanks for participating!
On the first attempt, I made two archers and a peasant. I watched the archers dominate and the peasant gather some stuff and return, but I didn't get any resources from the peasant.
Second attempt I tried 3 peasants and got the resources from.
It was difficult at first understanding which units to send out and how quickly they would be moving. We were surprised when the peasants started running out in front of the knights even though we sent those out first. Once that was figured out, creating a winning strategy was quite fun. The game ended up being very enjoyable and had us going for another round until we won.
I'm not too into Tower Defense games, but this one isn't bad... I like the idea that you have to send out Peasants to gather resources before you're able to send out the big guys.
By the time I tested it, there was a warning that the game isn't balanced yet, and it shows, but I enjoyed it despite not being a fan of the genre.
This entry made me think how hard making art for the Nokia is, since animations don't look good at some parts because of the Jam-(hardware-)limitations. Due to that, the peasants look like eating the trees and rocks. Poor trees!
By the way, you might need to experiment with Itch.io's viewport size a bit, it needs to be (a bit) bigger than your game's window size. For now, the screen looks cropped unless I'm using the full-screen mode:
Comments
Great job submitting a game! I love the concept and the visual style. You managed to pack a lot of information in the Nokia restrictions and it looks great!
For this one I am just going to ramble about my experience. My first attempt I sent out one knight and one peasant. The peasant never returned its resources so I was stuck. Then it became fun trying to find a winning combination but the behavior of the peasants made it a bit difficult. The peasants were always faster than any of the other units so would always get killed. The peasant behavior was frustrating at first but It became a game of timing the unit spawns correctly. Again, I actually enjoyed this process of deduction, it makes me want a easier/faster way to restart the game.
On my final run I had it figured out but the peasants I sent out after the initial wave never collected their max resources so they never returned. I had one knight hitting the enemy castle but I wasn't sure if it was doing anything because the enemy castle health bar didn't go down. I was lucky because the enemy ran out of resources because they started spamming peasants at the end. Eventually I destroyed it though!
The archers ai is awesome, its cool how they back up to get in range of the enemy. Probably the most powerful unit for sure. You did a great job of creating a complete experience here but it just needs a little polish. Thanks for participating!
Thank you for your feedback!
Peasants' behavior, in fact, should be different. They should run from enemies when they see them. But it seems like bugs make AI different.
We are a little bit haters of two-week-long jams because you can't enter into a flow state. As a result, you fix all the bugs at the end of the jam.
Really nice graphics! I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)
On the first attempt, I made two archers and a peasant. I watched the archers dominate and the peasant gather some stuff and return, but I didn't get any resources from the peasant.
Second attempt I tried 3 peasants and got the resources from.
It was difficult at first understanding which units to send out and how quickly they would be moving. We were surprised when the peasants started running out in front of the knights even though we sent those out first. Once that was figured out, creating a winning strategy was quite fun. The game ended up being very enjoyable and had us going for another round until we won.
I'm not too into Tower Defense games, but this one isn't bad... I like the idea that you have to send out Peasants to gather resources before you're able to send out the big guys.
By the time I tested it, there was a warning that the game isn't balanced yet, and it shows, but I enjoyed it despite not being a fan of the genre.
This entry made me think how hard making art for the Nokia is, since animations don't look good at some parts because of the Jam-(hardware-)limitations. Due to that, the peasants look like eating the trees and rocks. Poor trees!
By the way, you might need to experiment with Itch.io's viewport size a bit, it needs to be (a bit) bigger than your game's window size. For now, the screen looks cropped unless I'm using the full-screen mode: