- You're right about the physics-based shatter effect. I hadn't used the physics object in Godot yet, so I toyed with that in this project.
- That was going to be fixed with just some eyes, but it was neglected due to burn out in the end.
- The "forgiving" description was when I stubbed out the itch page for it (originally didn't plan to have any enemies in it.) That was an oversight on my end. Honestly, the map and difficulty are inconsistent based on a last minute decision to redesign my map. Easily the biggest "what not to do during a jam" lesson I've learned so far. And can you clarify on not being able to dash when over spikes? Because you can. One of the last rooms was made with the player walking off the edge and dashing before hitting the spikes to jump on on a platform two times. Then above that section of the room, the player is supposed to double jump for the distance over most of the spikes. There are ceiling spikes so the play stop moving forward at a point in the double jump and waits until they can dash between ground and ceiling spikes to make it to the exit.
Thanks for playing my game and providing some feedback.