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Originally we had a mute button also, so it was more clear that there was actually a button there, but turns out there's a unity bug with audio listeners for builds ONLY in the version we used for this game, so last-minute we had to erase all of our mute button code and remove it

I usually try to put options in, too, but I ran out of time on Knallkrebs. Shame that a technical limitation kept you from doing so. It's a minor thing, though and did not influence my rating.