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(+1)

I like that you took the time to set the stage with the text prompts at the beginning. To me the occasional fast units and big enemy waves were very succesful at creating tension and mixing up the pace. It would be handy to be able to look up the different towers during or before the start of the wave. Overall, good fun and +1 for using Godot, it's nice to see some other engines being represented as well!

Hiii thank you so much for playing and feedback! I'm glad the big waves successfully added some tension >_< 

I'm working on a tower stats preview during gameplay so the player can check as many times needed and choose which is more convenient to place more easily and I'm also working on wave time improvements so the player can breath and place a few towers before more enemies pops up. 

Thank you again for checking my game out and for the 1+ from using Godot ≧◡≦