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You definitely set a mood from the beginning. I was audibly like “oooh” when the menu popped up, haha. Soo tense! The lack of music during the game really added to the intensity. Very creepy atmosphere. Reminded me of the feeling I had playing RE7. I think it could have benefitted from a bit more ambient sound though to ratchet up that dread even more. Also, while I did enjoy the end twist, it did feel kind of short. It would be really fun to see what would happen next after that set up. Another thing, I ended up sneaking the whole time, but then got really close to the antagonist at one point, and had my flashlight on him, so I’m not sure if there was a fail state where you could get caught or not? If not, that would be a really cool addition! 

A few bugs I ran into:

  • It seemed the flashlight clipped on some of the edges of the doorframes, which cut the light out abruptly. It actually added to some of the creepiness, but if that wasn’t intended it might be worth looking into.

Hi, thanks for playing! RE7 is one of my favorite game, I'm flattered that my game reminded you of it. 

There is no fail safe in this game, but if you enter its line of sight, there would be a special dialogue of "Papa". I see a lot of players just bump into him or shine the flashlight onto him but nothing happens and just move on. I should have added a collision trigger instead of just a line of sight to trigger the dialogue.

The flashlight clipping on doorframe creeped me out too, although it was unintended. I'm still trying to find a way to fix it.

Thanks again for the detailed comments!