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Showing such lengthy objective/hint while in a time limited game is not a very clever design. Objective hint disappearing and not knowing the objective making the rest of the seconds left not worth it. I may have been to the airport, but its not like I could play the game like in real-world airport.

But this game does have beautiful level design and multiple arts for lose/win conditions. The character movement also feel really nice and Its a little fun at first to knock everyone around.

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The design of the tutorial was a pain, and difficult to balance. One of the main game features is that the music is synced with the timer. My first attempt was a paused tutorial, but I had to pause the music too, and it was terrible. So, I ended up with this choice of real-time panels to read. There are certainly better solutions, such as UI elements on top of the player head that tells you what to press, or other clever systems, but you know, 10 days with a real job, family, etc... no time for the jam development XD I think that being the game 2 mins long, one can imagine that the player will make 3-4 attempts to learn the games, and maybe lose time for reading/understanding, and then do a final run without thinking about it. That's the story under the tutorial. I understand you don't like it, but there's not a trivial solution as stopping the game, to my opinion at least.

Thanks for playing, and glad you enjoyed the art!