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The concept is really cool! I really enjoyed sacrificing precious seconds to mow people down with my trolley. I got stuck in the maze several times. I think this game could have a commercial future, so let me share some design thoughts (which may have been mentioned in other comments). 

-time starts ticking during the most important instruction explanation, which happens to be the longest.  Work to integrate the instructions into the game, and not as a wordy text panel (took 2 plays to understand what to do).

-After  a loss, perhaps allow the player to start in their last section via a checkpoint system. e.g losing in the maze, could start me back in the maze section. 

But for a jam submission under time constraints, you guys did well. I can see this being a fun commercial game if you guys stick with it! Well  done. 

Thank you so much for the kind words and feedback! We appreciate you taking the time to play our game. The trolley mowing is one of our favorite parts! We will likely be working further on this so your design tips are very helpful. Thank you for hosting!

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Thanks for trying our game!! 

Yeah we are aware that the tutorial is not exactly the best part of the game. Unfortunately, in 7 days that's the best we could do... I tried with a paused tutorial too, that maybe gives more time to read. But one of the features of the game is that the music is synced with the timer, so i had to continuously stop and restart the music, and that was terrible. Moreover, you lose the sense of urgency to get to your final gate. So i went with the panels, since game is short, and in principle one can understand the games in a few tries, and just ignore the tutorial at the last run. I agree the game would benefit from some smarter tutorials (UI with buttons to press over player head, highlight interactable elements...). Just not enough time at this stage 😁


Thanks so much, glad you enjoyed the game! And thanks for the compliments!