Hey thanks so much!
Lost Relic Games
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PUBLIC CATEGORY WINNERS & JUDGE SELECTIONS
If you are either a Category Winner, or a primary feature in the Judges Selection, the Jam Mods will be in touch. Please keep an eye out for those contact attempts. If we can't get in contact within 3 days, or should you decline, prizes will be passed on to the prize pool below.
RANDOM PRIZE POOL
As soon as the above primary winners have been awarded their prizes, we will start notifying winners of the random prize pool. A random selection algorithm will be used to determine winners.
Congratulations to all jammers!
Prize Pool:
https://lostrelicgames.com/game-jam-prizes/
Discord Invite
https://discord.com/invite/yeTuU53
- Lost Relic Jam Team
Public Voting Results are now enabled and viewable. A spread of high quality games! But take your rank with a grain of salt in these public vote situations. Some great games ranked not great. It's a vote algorithm problem (that I'm told itch is in the process of improving).
join #game-jam-general chat room on our discord for discussions.
Discord invite: https://discord.com/invite/yeTuU53
In a few hours I will be releasing a video, showcasing the top picks of the judging team.
https://itch.io/jam/lost-relic-games-1/results
Please watch the following video for an important update regarding the Jam.
I'm working with the team to resolve this situation, I'll keep you guys updated. In the end I'm confident the right games will get the exposure they deserve.
Edit: We are cleaning up the BS votes, and working on an algorithm to better normalize the broken ranking order. Making progress.
Hi guys, here's what will happen after the voting phase ends, in the following order:
1) After voting finishes, the mods and I will go through the votes and check that no Jam rules have been broken, and everything is in order.
2) I will assemble footage of all the winning games and announced them on the Lost Relic Games Youtube Channel (approx Friday 1st of July). There I will give the winners max exposure and winning glory. The on this page and other places.
Note: The Lost Relic Selection category winners (Judges favorites) will likely be announced in a separate follow-up video, as there will be several mentions. We also need to finish playing more games so that everyone gets a fair chance.
3 ) Jam winners will be contacted via itch or email for prize redemption (winners have first pick of prizes).
4 ) The random Prize Pool Giveaway will take place ( you can still join, but be quick ).
Prize redemption emails will be sent out to all winners. If no response is received within a week, a new winner will be drawn and contacted.
5 ) I will create various compilation videos to showcase both winners AND non-winners to my 56k subscribers on Youtube.
We have several Jam-specific discussion rooms setup on the Lost Relic Discord server ( including voice rooms). It will be an exciting place to be when the winners are announced. Here's an invite link.
Thank you everyone! Well done to all who have taken part, and all those who took the time to play, vote and comment on other games.
This has truly been an amazing Jam.
John.
Relevant links:
Lost Relic YT Channel: https://www.youtube.com/lostrelicgames
Lost Relic Discord : https://discord.com/invite/yeTuU53
Prize Pool link: https://lostrelicgames.com/game-jam-prizes/
This is one of the few game that had me playing for an extended time. The mechanic was hyper addictive. It felt so satisfying to round up a whole room of batteries and try to zap them in one.
I may suggest the levels should have auto ended after the goal was reached, to prevent the player from needing to kill themselves.
This has been a very impressive, well balanced contribution to the jam. Thank you and well done.
The concept is really cool! I really enjoyed sacrificing precious seconds to mow people down with my trolley. I got stuck in the maze several times. I think this game could have a commercial future, so let me share some design thoughts (which may have been mentioned in other comments).
-time starts ticking during the most important instruction explanation, which happens to be the longest. Work to integrate the instructions into the game, and not as a wordy text panel (took 2 plays to understand what to do).
-After a loss, perhaps allow the player to start in their last section via a checkpoint system. e.g losing in the maze, could start me back in the maze section.
But for a jam submission under time constraints, you guys did well. I can see this being a fun commercial game if you guys stick with it! Well done.