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(+1)

Although I do find the artstyle and gameplay amusing, where's the "Health is A Tool" part of this game?

(1 edit)

Honestly when I came up for the idea of the game I got the limitation and theme mixed up, so that’s why the game doesn’t feature a more straightforward implementation of the limitation, but I still do think that it follows it. There isn’t a real defined health meter or any system like that but I still think the idea of having velocity act as health, and having to change it by using power ups to make it through follows the theme. I understand if other people don’t see that way though, I’m a bit biased after all! Thank you so much for playing!