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(+2)

I actually think your story is more interesting then most of the things I've seen so far. Your dialogues aren't bad either. I like the setting as well, it's just pretty short right?

Keep going. I think this can be really nice if you take the time, plan correctly and keep at it. It has potential :)

Thank you, I appreciate the kind words! Yeah, what I submitted was really short. I just kinda ran out of time to get things done. A lot of the description for what happened in the past isn't going to be spelled out immediately - I only did that because I knew I wouldn't have time to finish the actual game and didn't want to be vague for no reason. I'm definitely going to be working on this again, but I think I have three or four projects all in various stages. I really need to find someone to help me with the graphics bc far and away that is the thing I have the most trouble with and what seriously ate up all my time while not ever turning out how I wanted. I'm definitely going to be practicing stuff like parallax mapping, but... I'm just not good with art and don't think I ever really will be. I think tho that just not having a lot of time meant I didn't even bother trying to do anything more advanced with the mapping. XD

(+1)

I think you should focus more about the core elements, instead of building the story from step 1 to 10. Use placeholder scenes for now, like you did with the explaining, keep the explaining short and work yourself toward the climax of the story.

And stay positive, I think you can do way more than you realise :)

Now that I have the introduction to the story, I can work on filling out the first "dungeon" with puzzles and enemies and whatnot. I don't think I have a whole lot of complicated scenes ahead, but I'll try to just narrate through them if I do. But I do think that writing is my strong suit, and I'd rather focus on that aspect until I have a better grasp of how to do things in MV. I do plan on expanding the gameplay mechanics to include things like a branching skill tree (that the player won't see, it'll be based on which skill the player selects when they level up another skill), projectile-based puzzles, and two ways of solving problems.


Did you have an entry as well? I'd love to play your game if you do.

(+1)

It sounds nice, keep at it!

And I do, I think you'll see it if you click my profile. But if not, it's called Dcay :)

I've been playing your game. Really like it! I'll write up a review and give it a rating when I finish playing it. Is it complete? There seems to both be a lot of things in the game, and not a lot of things. I can see how there could be endless permutations of how much of the different colored powder you use on the altar. Anyway, it's gonna take me awhile to finish it, regardless, bc the computer I use during the week is a mac and I think your game is windows, and at any rate, I'd have to start over if I wanted to keep playing (or figure out how to access my save on another computer). But at any rate I'm enjoying it so far!