Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That's a great idea! A system that detects how many skulls already spawned in a row would prevent the generator from creating paths with repeated bad pickups
After the jam I'll put this feature in the game :D

(+1)

Yeah not sure how it works back there, but it would have to look maybe 3 nodes ahead and then determine if that's survivable

(1 edit) (+1)

I can generate a list of pickups to spawn on the generator and work with that. How it is in the game they just select one pickup randomly and individually

(+1)

Hey sounds coolio