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(+1)

Brutally honest, just what I like to see!

So I'm 100% with you on the KB&M controls, they're really bad and I should feel bad for implementing them like that. Whenever I work on this again, I'll have to renovate it.

Walking through spikes on ground is intended, but may be deprecated since they were the first object made and the game changed a lot after that.

Good point on the animation, I think it's due some more life than I initially envisioned.

Thanks for spending your time to play my game Tomo

I'll try and give this another go this evening with my Controller. 

(+1)

Update: Gave it a go with the controller.

Ground movement is a lot nicer, but the complete lack of air control in any way, combined with not being able to impart any velocity from moving against walls or after the giant airleap makes the platforming very frustrating for me.

Yeah, I should really add some slight forward velocity while in air so it isn't like that. You can still make it, since kicking allows for air control, but I don't think I made that clear enough. In fact, that seems to be the main issue for people playing, it's way harder than I intended since they're unaware of all the tricks. If/when I make a new demo, I ought to make a thorough playable tutorial, or at least a video to show off what one can do.

Thanks for giving it another try.