Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

This game has lots of promise, it is a shame that mission 1 is a literal brick wall in terms of difficulty. Demanding the player to have complete understanding of the enemy AI's movement logic in the first mission is a bit much.


[Edit]: Even after learning the orbiting controls it still feels like luck, as deterministic as it may be, if I even have a chance at beating the first mission.

For the balance of the game, it seems that a mix of anacondas and adders is the best with the Hades being the best hull.

As for features I hope that are included in future builds: setting the default stances on weapons before you enter a skirmish, formations, ordering your ship to turn on the spot, and ordering your ship to move with full forward thrust at all times during a maneuver. There are a number of QoL improvements in the menus that I hope will come as well.

Hi, thanks for the feedback. Good to know about the difficulty curve, it can be hard to tell how hard it is when playing your own game.

You can actually already manually control the turning and thrust of the ships, but only one at a time. If you double-click a unit, it will lock the camera onto it, then you can right click anywhere to turn and hold W to use thrusters.

I don't think I am to be able to maneuver better than the automated system, it is hard to judge the distance it will take to stop.

Yep the two biggest problems with this game IMO are the steep learning curve and the terrible interface. I might get around eventually to improving the interface. That could also help the learning curve somewhat.

I don't think the learning curve has to be so steep even with the UI as is. As long as the player is not required to have the movement finesse greater than basic orbital controls for the first few missions then the learning curve can be just fine.