This game has lots of promise, it is a shame that mission 1 is a literal brick wall in terms of difficulty. Demanding the player to have complete understanding of the enemy AI's movement logic in the first mission is a bit much.
[Edit]: Even after learning the orbiting controls it still feels like luck, as deterministic as it may be, if I even have a chance at beating the first mission.
For the balance of the game, it seems that a mix of anacondas and adders is the best with the Hades being the best hull.
As for features I hope that are included in future builds: setting the default stances on weapons before you enter a skirmish, formations, ordering your ship to turn on the spot, and ordering your ship to move with full forward thrust at all times during a maneuver. There are a number of QoL improvements in the menus that I hope will come as well.