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Hi, thanks for the feedback. Good to know about the difficulty curve, it can be hard to tell how hard it is when playing your own game.

You can actually already manually control the turning and thrust of the ships, but only one at a time. If you double-click a unit, it will lock the camera onto it, then you can right click anywhere to turn and hold W to use thrusters.

I don't think I am to be able to maneuver better than the automated system, it is hard to judge the distance it will take to stop.

Yep the two biggest problems with this game IMO are the steep learning curve and the terrible interface. I might get around eventually to improving the interface. That could also help the learning curve somewhat.

I don't think the learning curve has to be so steep even with the UI as is. As long as the player is not required to have the movement finesse greater than basic orbital controls for the first few missions then the learning curve can be just fine.