Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

0X800007D0

23
Posts
1
Topics
A member registered Jul 02, 2021

Recent community posts

I am running the Linux version of the game on a Linux Mint OS.

While the game is running, I am unable to navigate across work spaces and cannot run containerized applications.

It doesn't need to be a 1000 hour experience, though if leaving it running overnight is just not a thing then this is likely not the kind of game that I was looking for.

At the very least for the games I  am looking for my expectations are, if I step away from the computer for 30 minutes I should be further along than if I had only stepped away for 2 minutes, for example.

I haven't gotten far in the game, but does this really ever become a proper idle game? So far it is just an incremental game (as well polished as it is) and I don't want to spend so much time to figure out if this actually becomes the kind of game I am looking for.

My wealth is beyond comprehension

(2 edits)

My browser seems to hate this game, after running it for several hours, as it causes this page to stop being responsive along side the other instances of my browser windows. It would be nice if I could download an offline version.

The game very quickly broke upon reaching the final level of the game, miners stopped mining, mergers stopped merging, and assemblers (or whatever you named them) stopped assembling.

How circumstantially useful it is is a factor for its placement in the tier list

I can't move the game window from the center of my screen, which for my perspective makes the game unplayable as an idle game. That aside, the art seems nice.

Made a tier list, just cuz

The best lower score that I bothered to get to

I think the game would really benefit from an undo button.

Did you try stacking effects? I think once you get to an end board they are all solvable. 

I don't think the learning curve has to be so steep even with the UI as is. As long as the player is not required to have the movement finesse greater than basic orbital controls for the first few missions then the learning curve can be just fine.

I don't think I am to be able to maneuver better than the automated system, it is hard to judge the distance it will take to stop.

(1 edit)

This game has lots of promise, it is a shame that mission 1 is a literal brick wall in terms of difficulty. Demanding the player to have complete understanding of the enemy AI's movement logic in the first mission is a bit much.


[Edit]: Even after learning the orbiting controls it still feels like luck, as deterministic as it may be, if I even have a chance at beating the first mission.

For the balance of the game, it seems that a mix of anacondas and adders is the best with the Hades being the best hull.

As for features I hope that are included in future builds: setting the default stances on weapons before you enter a skirmish, formations, ordering your ship to turn on the spot, and ordering your ship to move with full forward thrust at all times during a maneuver. There are a number of QoL improvements in the menus that I hope will come as well.

Myrtle is quite the house of a card

Y was definitely the worst one for me

(5 edits)

Several of those already exist. 

0 could be two rotated c's with each one rotated in a different direction and two I's

1 could be a bent 7

2 could be an upside down U (or a turned C) and a doubly turned 7

3 should just be two horizontally flipped C's

4 could be a vertically flipped L and 2 I's and 1 rotated I

5 could be a rotated and flipped 2

 6 and 9 should just be O's with J's

 7 could be a bent doubly turned L

8 should just be two O's

* could be an upside-down V with 1 I and two rotated I's. Triangular  brackets should just be sideways V's. 

(1 edit)

I guess in contrast to a lot of people here,  I have had no errors on W7. The game is a nice afternoon distraction discovering how to make each letter. There are a number of QoL features that I like to see added like being able to select multiple factories and move them all at once and blue prints.

Some minor gripes, W's aren't upside-down M's, triangular brackets aren't sideways V's, and Z's aren't sideways N's.

If the dev's really wanted to, this game could be quite a bit more taking a lot of pages from shapez.io.