I am running the Linux version of the game on a Linux Mint OS.
While the game is running, I am unable to navigate across work spaces and cannot run containerized applications.
0X800007D0
Recent community posts
This game has lots of promise, it is a shame that mission 1 is a literal brick wall in terms of difficulty. Demanding the player to have complete understanding of the enemy AI's movement logic in the first mission is a bit much.
[Edit]: Even after learning the orbiting controls it still feels like luck, as deterministic as it may be, if I even have a chance at beating the first mission.
For the balance of the game, it seems that a mix of anacondas and adders is the best with the Hades being the best hull.
As for features I hope that are included in future builds: setting the default stances on weapons before you enter a skirmish, formations, ordering your ship to turn on the spot, and ordering your ship to move with full forward thrust at all times during a maneuver. There are a number of QoL improvements in the menus that I hope will come as well.
Several of those already exist.
0 could be two rotated c's with each one rotated in a different direction and two I's
1 could be a bent 7
2 could be an upside down U (or a turned C) and a doubly turned 7
3 should just be two horizontally flipped C's
4 could be a vertically flipped L and 2 I's and 1 rotated I
5 could be a rotated and flipped 2
6 and 9 should just be O's with J's
7 could be a bent doubly turned L
8 should just be two O's
* could be an upside-down V with 1 I and two rotated I's. Triangular brackets should just be sideways V's.
I guess in contrast to a lot of people here, I have had no errors on W7. The game is a nice afternoon distraction discovering how to make each letter. There are a number of QoL features that I like to see added like being able to select multiple factories and move them all at once and blue prints.
Some minor gripes, W's aren't upside-down M's, triangular brackets aren't sideways V's, and Z's aren't sideways N's.
If the dev's really wanted to, this game could be quite a bit more taking a lot of pages from shapez.io.