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I feel like this game suffers from feature creep. There is too much to do without really having any pointers as to where to go. The gameplay itself feels nice, but there are so many guns and upgrades that it becomes hard to tell what you picked up though that might just be my inexperience. Something to note is that in the aggydaggy arena in matryoshka mode it is possible to get inside the letters  if you get small enough while your opponent is too big to get in. This can be abused by sore losers to get their opponent to rage quit. The music is 10/10 though.

Thanks for playing and you're 100% right about the feature creep + directionlessness. The dev focus has been on multiplayer but changes have bled into singleplayer in ways that don't really make sense. Hoping that a progression system to drip-feed modes/weapons/upgrades will help with that. For now, the intended single-player experience is reaching the hub in the tutorial and then just playing with bots in the arena.

Thanks for pointing out the size issue. I hadn't added Matryoshka mode when I made that map. Some of the bird photo maps probably have a similar issue

Original music composed by https://soundcloud.com/vcrchitect