We've had a good week, this week. Our build for Windows and Linux were approved through Steam, we got some favourable mentions in the German Press, and progress has been really good.
We added a quick-hide feature so that people playing at work can hide it from their boss, after it was requested multiple times...
And we've really streamlined the code so that it will not use too many resources when running (as that would kind of defeat the point:I think the best thing that happened this week though was finishing off the engine. All the code for the game is now written and all the final features are added. There is still a lot of work to be done on menus, graphics, tutorials, and intros, but if we needed to release quickly we could!