Thanks for pointing this out. In the latest update, you should now have a scale option in the context menu which should scale to any monitor.
mftinyturtle
Creator of
Recent community posts
I can't even imagine how many hours of snake I played on my Nokia, but it was a lot. Whole bus rides would fly by in an instant.
Your World Serpent absolutely captures the originals immersion. On the smaller worlds, for the first time in my life, I experienced motion sickness which can only be an immersion positive!! In my mind, the gameplay is perfect and the jump mechanic is a great addition. On large worlds its a whole bunch of fun following your tail just to see how crazy long it gets. I died so many times from being greedy and going for a crab too close to my tail and not turning quick enough; again, just like original snake. Had fun playing this!
You definitely nailed the price-point, and your store page absolutely matches the game. Good job.
Hey y'all,
Our lead artist has unexpectedly had to go into hospital for an extended stay, and so we are dropping out of the jam! There's no way we can launch in time without her. Good luck to all the remaining participants :) There are definitely a few games here we'll be keeping an eye on.
The Evergloom Team
We've had a good week, this week. Our build for Windows and Linux were approved through Steam, we got some favourable mentions in the German Press, and progress has been really good.
We added a quick-hide feature so that people playing at work can hide it from their boss, after it was requested multiple times...
And we've really streamlined the code so that it will not use too many resources when running (as that would kind of defeat the point:I think the best thing that happened this week though was finishing off the engine. All the code for the game is now written and all the final features are added. There is still a lot of work to be done on menus, graphics, tutorials, and intros, but if we needed to release quickly we could!Used some of these in a upcoming gamejam https://store.steampowered.com/app/2018130/Desktopia_A_Desktop_Village_Simulator...
Posted a new update on our page concerning out progress this week: but in short... we added a bunch of moods, needs ,and reactions from the villagers which show in cute little thought bubbles, and on the stats page! Fun!
After adding our lovely charts this week, we've had some coding difficulties, which slowed progress a bit, although we are over them now (crosses fingers and prays to the dev gods). We did did manage to work one of the later village technology tiers, a sort-of post-industrial-steampunk-electronica? And impliment a day.night system. You can see some of the newer looking building in the screens below.