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(+3)

Looks like itch doesn't have spoiler tags, so let's hope people only read comments after playing, because there will be SPOILERS AHEAD.

That first jumpscare caught me off guard! Until then, I thought I was playing a very slick-looking and comfy casual game, but after completing the first set of chores, I lowered the volume and started considering windowed mode :). I thought the combination of the innocent-looking exterior and the increasing creepiness worked very well, especially with the music becoming more ominous.

Gameplay-wise, there is A LOT of pointing and clicking to do - so many items, so many hotspots, so many steps to all those puzzles! If I didn't know better, I might complain about using the wrong item on a hotspot giving no reaction, but I've been there myself - there are more important things to do when you're on a two-week deadline than write random responses :).

Oh, and the art is great of course - very polished and professional, one of the best looking games in the jam for sure.

Great job overall, really enjoyed it!

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thank you for playing, I hope you didn’t jump to high! You are right we gave the player a lot of pointing and clicking to do. The reality is that 2 weeks really isn’t enough time to deliver a game of this size in a perfect way, every part is like a plate spinning on a stick, we tried to keep as many of the plates going, but in the end you can only manage so much, the responses to trying wrong combinations was one of those plates that unfortunately fell, but we will address that in a future update.

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Of course! I really, really understand :). It wasn't meant as serious criticism, I was being cheeky because my previous jam games (and even this year's one to a smaller extent) had exactly the same problem. And the fact it has a lot of pointing and clicking is a big positive, in case that wasn't clear.