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thank you for playing, I hope you didn’t jump to high! You are right we gave the player a lot of pointing and clicking to do. The reality is that 2 weeks really isn’t enough time to deliver a game of this size in a perfect way, every part is like a plate spinning on a stick, we tried to keep as many of the plates going, but in the end you can only manage so much, the responses to trying wrong combinations was one of those plates that unfortunately fell, but we will address that in a future update.

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Of course! I really, really understand :). It wasn't meant as serious criticism, I was being cheeky because my previous jam games (and even this year's one to a smaller extent) had exactly the same problem. And the fact it has a lot of pointing and clicking is a big positive, in case that wasn't clear.