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I guess I did a pretty good score, too bad the scoreboard did not work so I couldn't check :(

After the first 4, 5 poles, the game becomes insanely fast, did you not lock the CPU by any chance so the game speed depends on the computer speed ? Also I couldn't see the way the ball is morphing ? It stays round like a ball. And I was wondering what the blue pills are for ?

The UI looks really clean and the atmosphere is enjoyable by the way :)

thanks a lot for playing the game !! In which platform did you play the game?? Could you please tell me more about locking CPU thing ?? Yes true because of the speed of the ball you surely won't observe the morphing ๐Ÿ˜….  Lol ๐Ÿ˜‚ blue pills are suprize score enhancers at the end. Scoreboard takes a lot time to load as i think SQL queries are too slow and the server that holds data is always crowded as the cloud space is given for free ๐Ÿ˜…. 

I played on Windows 10, with an i7 4770K overclocked to 4.5GHz
If you did not use a delta time mechanism or fixing the update to the framerate (which is itself a bad idea since not all people have the same framerate) the game speed is gonna be to high on high-end computers.

Also, I played on a 144Hz screen which might be the reason why it was so damn fast.

(The 144Hz screen was the problem, if I play on my 60Hz screen the game speed is normal).
Little tip : Never sync the game update to the framerate, it will cause game speed issues if the screen has a different framerate than the usual one (60Hz), it is a famous problem in games like King of Fighters : https://steamcommunity.com/app/222940/discussions/7/358415738200401557/

Also noticed there is no ground after 9xxx meters :p

yep I got the problem, in unity i used Update constructor to do this job which created this problem. I think I have to replace using couroutines maybe.  Thanks for finding the issue as I had the same issue when I was testing  the game. Actually in that high speed the ball might cover long distances but the ground may not reach that extension. That is a result of the high speed of the ball. Otherwise it would be fine under normal cases. Thanks a lot for playing the game I have learnt something important. Thank you !! ๐Ÿ˜ 

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I found the solution , I have to lock the FPS to some 60 so that the gameplay would be completely same on all devices. I feel bitterly sad that why did I even didn't think about it ๐Ÿ˜ข. Thanks for playing !!! ๐Ÿ˜

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There's an even better solution ! Use the delta time :) Frame rate locking is a bit frustrating for people who have a non 60Hz screen :p

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Hey!! How are you!! I have written a blog on my journey in making games and UnHybrid too. Thanks for all the support you have rendered !! I have mentioned you please do check it 

https://medium.com/@kmehant/my-battle-in-building-unhybrid-8da7f949b949

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Interesting article, I always like to read some dev feedback, thanks for the mention :)