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I tried this. Not sure what the rules are. Some sort of cellular automata? A basic explanation could be useful.

Good job with the enginedev work, though I recommend you limit FPS somehow (which I’m guessing you’re not doing.) It’s a huge CPU hog as it is.

Thanks for playing.  The orange plants spread to a green enough block that touches air and the little red bros just run around. I haven't yet added the interactions between the water, plants, and entities. When the settings menu comes I'm going to have toggleable max FPS. The game logic updates 30 times a second but right now the program runs ~1000 fps, which you're correct that it's excessive