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m04r

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A member registered Jan 24, 2021 · View creator page →

Creator of

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LOVE THIS OMG

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I love love2d in general but:

  • I don’t agree with some of its design decisions. To give an example, Lyte2D does not use events. I believe simple polling is better for this use case.
  • I wanted to make a few things I care about easier. (Single file exes, web “export”, etc.) And I think in the longer run I can improve on performance quite a bit.
  • Native integrations: C API instead of C++
  • Codegen based API surface generation

The last two items above make it much easier (if you have some experience in native code) to extend Lyte2D with some random C library you may want for your app.

Just curious, anything you don’t agree with in LOVE2D and see something else a bit differently done?

Feel free to drop by:

PS. I still recommend folks to use love for 2D and godot for 3d games if they’re aiming commercial. Until lyte2d goes beta :)

Submitted my entry. Unfortunately I forgot that it’s Superbowl Sunday today. Not that I care much about the game, but social gatherings are fun :)

Did what I can, but no music, no sound effects and no cool sprites or shaders that I wanted to get in.

I’ll keep this version as the “jam version” but will probably work on it a bit more in a few weeks.

Thanks for the cool theme! My gameplay idea didn’t turn out that good, but oh well :)

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I’ll be using Lyte2D - https://lyte2d.com

Nice theme!

Lyte2D 0.7.0 is released.

FYI: I won’t be updating these comments section with the upcoming builds. Please follow the links above for more information on the current release.

Lyte2D 0.6 is released: https://github.com/morew4rd/lyte2d/releases/tag/v0.6

Lyte2D 0.5 is released: https://github.com/morew4rd/lyte2d/releases/tag/v0.5

Anyone checking this page out: There are “0.5 prerelease” builds and binaries on the github page: https://github.com/morew4rd/lyte2d/releases

0.5 is work-in-progress and bringing a lot of internal improvements. So, check these out if you’re interested.

I hope to finish actual 0.5 work soon, and will post binaries here.

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I don’t currently plan to make builds for MacOS. However someone who knows some native development in that OS should be able to build something.

I did however make a Linux build so a proof of concept exists. I’ll need to make it work more broadly though (right now only Ubuntu 20)

Note: Linux build works most distrubutions with glibc now.

For anyone reading after the voting and the jam ended, I added a “hole” in the middle so that this is less an issue. I’ll do probably one more update before calling this project “done”.

This is so awesome love it.

Thank you so much for playing and kind words! Appreciate it.

Thank you for checking it out!

Thank you for playing.

Thank you for playing! Actually, I was thinking of making at least one hole that the ball can pass between the bricks but didn’t get to it before the deadline.

Nice! I wouldn’t call it a “pong-like” but it’s definitely within the rules of the jam. Good job!

Nice idea! I feel like this can use a bit more polish (but most games, especially mine have the same issue) for example I can get out of the map and the baddies follow, and can kill me there. Overall it was fun!

This was a very fun experience, really well executed! Good job.

Great idea to do a snake+pong mechanics! Could use a bit of polish (which my game is a much worse offender lol)

This was fun! Nicely done.

I’ll do a bit of this (started already) and update after polling is done.

Very nicely done! Ball is a bit fast for my taste, but I got the hang of it. AI is suberb. BTW, I lost the ball on the left side once, couldn’t reproduce the issue again. (My game has the same issue lol)

Hilarious graphics and effects, love it! I ended up not hitting the ball at all, just strategically placing the ball and guiding the baddies towards them. Good job sir!

Very cool idea! Loved the graphics and the music, cool shader! Gameplay was hard to get at first, but fun!

Very nice idea!

Music, sounf FX and better menu is added. I couldn’t find enough time for AI or settings, so it’ll have to be a 2p game for this jam.

Good luck everyone!

To be done: Music, sound FX, basic AI, settings etc.

For now, this is 2 players only. Menus don’t work well. To exit hit F4 (exe version). To go fullscreen hit F11.

Left player: w/s

Right player: up/down

It’s just like Pong (*), but kind of like Breakout too. As bricks are broken, bounty is collected in the middle. First one to lose (according to Pong rules) loses points to the other. Game continues on.

Made with Lyte2D (**) for PONGJAM!

(*) With roguelike elements

(**) Lyte2D is my lightweight 2D game framework, written in C and Lua.

Agree with the other comment as I don’t have the requirements on my system. At least perhaps instructions for the installation? Best would be a self-contained zip that includes everything for your game to run.

Since you have made this in HTML/JS, why not make it playable in the browser? It’s pretty simple, really!

Other than that, looks like the hitboxes for the obstacles are bigger than the obstacles as the ball sometimes seems to stop in the middle of the screen, only to shoot at a later time. Known bug?

I guess the theme rather fits well for my first game jam game :)

I have an idea, I think I can achieve it. I just hope I can finish it in time, and it turns out to be as fun as I imagine it to be.

Love this so much. Good job!

I’d just change the color of that indicator tbh. It does look like a blood stain that’s bugging out and moving with the sword or something.

This has a lot of potential! I’m keeping an eye on this one in the next DD.

I tried this. Not sure what the rules are. Some sort of cellular automata? A basic explanation could be useful.

Good job with the enginedev work, though I recommend you limit FPS somehow (which I’m guessing you’re not doing.) It’s a huge CPU hog as it is.

I totally understand and best of luck! I’ll keep an eye on this one.

Is there a way to restart after death, or am I missing something basic?

Looks cool but couldn’t go forward as much as I’d like to.

I’m liking this. I’ll come back to explore this more.

I enjoyed playing with this. Smooth and nice feelz. Not sure if 1-bit scheme is very readable at places, but I’m assuming things will change as you continue your progress.

Very cool, enjoyed playing this. Good job!