LOVE THIS OMG
m04r
Creator of
Recent community posts
I love love2d in general but:
- I don’t agree with some of its design decisions. To give an example, Lyte2D does not use events. I believe simple polling is better for this use case.
- I wanted to make a few things I care about easier. (Single file exes, web “export”, etc.) And I think in the longer run I can improve on performance quite a bit.
- Native integrations: C API instead of C++
- Codegen based API surface generation
The last two items above make it much easier (if you have some experience in native code) to extend Lyte2D with some random C library you may want for your app.
Just curious, anything you don’t agree with in LOVE2D and see something else a bit differently done?
Feel free to drop by:
- Discussions board: https://github.com/orgs/lyte2d/discussions
- Discord: https://discord.gg/BKPfQrCaNU
- Website: https://lyte2d.com
PS. I still recommend folks to use love for 2D and godot for 3d games if they’re aiming commercial. Until lyte2d goes beta :)
Submitted my entry. Unfortunately I forgot that it’s Superbowl Sunday today. Not that I care much about the game, but social gatherings are fun :)
Did what I can, but no music, no sound effects and no cool sprites or shaders that I wanted to get in.
I’ll keep this version as the “jam version” but will probably work on it a bit more in a few weeks.
Thanks for the cool theme! My gameplay idea didn’t turn out that good, but oh well :)
Anyone checking this page out: There are “0.5 prerelease” builds and binaries on the github page: https://github.com/morew4rd/lyte2d/releases
0.5 is work-in-progress and bringing a lot of internal improvements. So, check these out if you’re interested.
I hope to finish actual 0.5 work soon, and will post binaries here.
I don’t currently plan to make builds for MacOS. However someone who knows some native development in that OS should be able to build something.
I did however make a Linux build so a proof of concept exists. I’ll need to make it work more broadly though (right now only Ubuntu 20)
Note: Linux build works most distrubutions with glibc now.
To be done: Music, sound FX, basic AI, settings etc.
For now, this is 2 players only. Menus don’t work well. To exit hit F4 (exe version). To go fullscreen hit F11.
Left player: w/s
Right player: up/down
It’s just like Pong (*), but kind of like Breakout too. As bricks are broken, bounty is collected in the middle. First one to lose (according to Pong rules) loses points to the other. Game continues on.
Made with Lyte2D (**) for PONGJAM!
(*) With roguelike elements
(**) Lyte2D is my lightweight 2D game framework, written in C and Lua.
Since you have made this in HTML/JS, why not make it playable in the browser? It’s pretty simple, really!
Other than that, looks like the hitboxes for the obstacles are bigger than the obstacles as the ball sometimes seems to stop in the middle of the screen, only to shoot at a later time. Known bug?