Played through the game and it seems like a pretty functional tech demo. Didn't notice any issues with the plant/animal generation.
My only gripe is with the jumping. It seems like the player can't jump while they are standing on the border between 2 blocks and they can't move left to right in the air while jumping. Not sure if this is intentional or if its even a problem depending on the type of game this ends up being.
The left/right will make sense with graphics because there will be a rope with a hook. It's also intentional that you can only jump when you're perfectly on a tile, but I might change that later. Thanks for testing
I assume this is some sort of tech demo which I'm too much of a brainlet to understand. Nice work, though. I could see this being a useful asset to those who actually know shit about programming (i.e. not me)
Thanks for playing. The orange plants spread to a green enough block that touches air and the little red bros just run around. I haven't yet added the interactions between the water, plants, and entities. When the settings menu comes I'm going to have toggleable max FPS. The game logic updates 30 times a second but right now the program runs ~1000 fps, which you're correct that it's excessive
Comments
seems to work, i dont get what the red blocks are supposed to do though
They just run around for now
Played through the game and it seems like a pretty functional tech demo. Didn't notice any issues with the plant/animal generation.
My only gripe is with the jumping. It seems like the player can't jump while they are standing on the border between 2 blocks and they can't move left to right in the air while jumping. Not sure if this is intentional or if its even a problem depending on the type of game this ends up being.
The left/right will make sense with graphics because there will be a rope with a hook. It's also intentional that you can only jump when you're perfectly on a tile, but I might change that later. Thanks for testing
I assume this is some sort of tech demo which I'm too much of a brainlet to understand. Nice work, though. I could see this being a useful asset to those who actually know shit about programming (i.e. not me)
Thanks, there's effectively no gameplay yet, it's mostly here so people can look back at where it started
I tried this. Not sure what the rules are. Some sort of cellular automata? A basic explanation could be useful.
Good job with the enginedev work, though I recommend you limit FPS somehow (which I’m guessing you’re not doing.) It’s a huge CPU hog as it is.
Thanks for playing. The orange plants spread to a green enough block that touches air and the little red bros just run around. I haven't yet added the interactions between the water, plants, and entities. When the settings menu comes I'm going to have toggleable max FPS. The game logic updates 30 times a second but right now the program runs ~1000 fps, which you're correct that it's excessive
CONTROLS: Right click, left click, "2", wasd, and space