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A jam submission

Dungeon EcologyView game page

Submitted by PepperDev — 12 hours, 50 minutes before the deadline
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Dungeon Ecology's itch.io page

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Comments

Submitted(+1)

seems to work, i dont get what the red blocks are supposed to do though

Developer

They just run around for now

Submitted(+1)

Played through the game and it seems like a pretty functional tech demo. Didn't notice any issues with the plant/animal generation.

My only gripe is with the jumping. It seems like the player can't jump while they are standing on the border between 2 blocks and they can't move left to right in the air while jumping. Not sure if this is intentional or if its even a problem depending on the type of game this ends up being.

Developer

The left/right will make sense with graphics because there will be a rope with a hook. It's also intentional that you can only jump when you're perfectly on a tile, but I might change that later.  Thanks for testing

Submitted(+1)

I assume this is some sort of tech demo which I'm too much of a brainlet to understand. Nice work, though. I could see this being a useful asset to those who actually know shit about programming (i.e. not me)

Developer(+1)

Thanks, there's effectively no gameplay yet, it's mostly here so people can look back at where it started

(+1)

I tried this. Not sure what the rules are. Some sort of cellular automata? A basic explanation could be useful.

Good job with the enginedev work, though I recommend you limit FPS somehow (which I’m guessing you’re not doing.) It’s a huge CPU hog as it is.

Developer

Thanks for playing.  The orange plants spread to a green enough block that touches air and the little red bros just run around. I haven't yet added the interactions between the water, plants, and entities. When the settings menu comes I'm going to have toggleable max FPS. The game logic updates 30 times a second but right now the program runs ~1000 fps, which you're correct that it's excessive

Developer

CONTROLS: Right click, left click, "2",  wasd, and space