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Wow the visuals of this game are so cool! I guess the tentacles use inverse kinematics, and then some fancy shaders to add the lighting and make the pixel art effect? It was really cool in any case. It's just a shame that there's not much to the game itself - it took me a while to work out what to do with the people attacking the portal, and even when I let them hit the portal for a while it seemed to not do anything. I guess the failure really was inevitable then? But the art and sound did really carry the game well, it might have been the coolest looking jam game I've ever seen.

Thanks!

The tentacle indeed uses IK targets. For the visual, i used a 2 camera setup: The secondary camera records everything except UI (lighting, sprites) onto a render texture. I then use a shader to sample the final color with this render texture, the final result is displayed by the main camera.

I tried to improve a bit on the visual aspect for once so the actual game content is "a bit" lacking.

Ennemi attacks do have an effect: they reduce your progress, but they cant make you loose.

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Oh that's a cool way of setting it up, I wouldn't have thought of that!

I suppose if the visuals were as good as they are and there was a really deep, complex game as well I probably wouldn't have believed it could be made in the jam :P Great work!