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Thanks!

The tentacle indeed uses IK targets. For the visual, i used a 2 camera setup: The secondary camera records everything except UI (lighting, sprites) onto a render texture. I then use a shader to sample the final color with this render texture, the final result is displayed by the main camera.

I tried to improve a bit on the visual aspect for once so the actual game content is "a bit" lacking.

Ennemi attacks do have an effect: they reduce your progress, but they cant make you loose.

(+1)

Oh that's a cool way of setting it up, I wouldn't have thought of that!

I suppose if the visuals were as good as they are and there was a really deep, complex game as well I probably wouldn't have believed it could be made in the jam :P Great work!