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(+2)

No doubt it would have been harder if the kids from right to left could have been potential targets, too – but that it is currently fixed to the left-to-right direction does feel rather like a cop-out than a solution. Now easy way would have been to change the orientation in the WANTED picture accordingly. And later in a 2nd stage don’t offer that service, while the targets can still come from both directions.  2–3 more facial expressions would have been nice to encounter – but sure, time constraints are absolutely a thing. Beside that, charming entry, and nice choice in the audio section (btw, music credits?) – hey, maybe total surveillance isn’t that dystopic after all?! :)

(+1)

totally, initially the targets came from both directions, but a terrible bug caused by my lack of experience caused the target to mismatch if they spawned from two places, so I decided to do this.

In the future I want to redo it and see how I could have done it with more time and learn from my mistakes, thanks for the feedback.

As for the music I'm going to put it on the game page when I design it.

Thank you very much for the feedback!!

(+1)

Oh, I see! Yes, those 3 hours don’t leave much time for additional bug hunting – after all, a species notorious for its boundless time appetite. :) Anyway, an entry that is very well fitting the theme and also really charming. Well done!

(+1)

That bug still gives me nightmares hahaha, thanks a lot for the appreciation ^w^

PS: I've already designed the game page, with the credits of everything we've used :)