No doubt it would have been harder if the kids from right to left could have been potential targets, too – but that it is currently fixed to the left-to-right direction does feel rather like a cop-out than a solution. Now easy way would have been to change the orientation in the WANTED picture accordingly. And later in a 2nd stage don’t offer that service, while the targets can still come from both directions. 2–3 more facial expressions would have been nice to encounter – but sure, time constraints are absolutely a thing. Beside that, charming entry, and nice choice in the audio section (btw, music credits?) – hey, maybe total surveillance isn’t that dystopic after all?! :)
Viewing post in You can't escape from my security camera jam comments
totally, initially the targets came from both directions, but a terrible bug caused by my lack of experience caused the target to mismatch if they spawned from two places, so I decided to do this.
In the future I want to redo it and see how I could have done it with more time and learn from my mistakes, thanks for the feedback.
As for the music I'm going to put it on the game page when I design it.
Thank you very much for the feedback!!