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Absolutely wonderful! I was surprised just how much strategy there was to the game, with positioning proving vital, and target priority making a big difference to how long I survived. I found on each cycle I'd make it a turn further, which felt pretty perfect in terms of progression.

The various upgrades were great, with the tradeoffs between different boosts being genuinely interesting decisions.

I love the tiny 3d models, which I found really charming, and the UI was clean, uncluttered and easy to read.

Only real complaint is that I didn't immediately realise that enemies were capable of ranged attacks - would be great to have something to show this happening visually. Would love some music too if you were to update :)

Didn't manage to complete this evening, but will be returning to try again for sure!

(+1)

Thank you so much for your feedback, I'm glad you had fun with the game ! 

For the various update, I made my system to support a lot of more various upgrade, like they were two upgrade I delete two hour before the jam (the first was "Move next to an enemy cost 0 action points" and the second was "Attack ennemies cost 0 action points", I just realized that combined with other powers they were two over powered")

I did a lot of effort on the UI, it has to be simple and readable, if you say that you didn't saw the ranged ennemy property, that's a failure to me... But you know if you have no unit selected you can hover an ennemy to see its move and attacks range, maybe I'm missing some tutorial here.

And yeah the game is pretty hard, I didn't managed to balance it enough, I really had to sleep and stop testing my game 😅 (there were a lot of bugs)

Thank you very much ❤️

I came back again to play and managed to beat it - it really is a fantastic game :)

(+1)

Nice ! Did you manger to survive with all the mechs ?

Just about! Took a fair few rounds but I got there